← Play Minesight A fake magazine review of a real puzzle game
The Grid
Issue No. 64
Logic & Leisure
August 2026
Review · Web / PWA

Every square must be proven

Minesight starts where regular Minesweeper gets good. No opening chores. No coin flips. Just a small board and an annoying need to be right.

A dark Minesight puzzle board with colorful number clues and a marked mine.
Exhibit A. The routine clicks are gone. Only the argument remains.Image credit · Minesight

The best bit of Minesweeper comes late. Most of the empty ground has opened, the flags finally matter, and one stubborn square can be convicted by its neighbours. Minesight begins there. Each 8×8 board arrives partway through the job and asks which covered cells the clues prove safe or mined.

You do not uncover the answer. You write it down. A left-click puts a check mark on a safe cell. A right-click or long press plants a flag. If the clues do not force either answer, keep your hands off. The controls felt familiar after one turn. Left-click still means "safe" and right-click still means "mine." The game asks you to commit before it shows anything new.

The tutorial needs three moves. The third is wrong on purpose. It asks you to tap an uncertain cell, kicks the move back and explains why. I like that. Most puzzle tutorials teach buttons. This one teaches restraint, which is the whole game.

A guess is not a risky move here. It is a category error.

The difficulty is in the reasoning

The five difficulty names undersell how much the puzzles change. Easy gives you open space and familiar patterns. Medium packs the clues together. Hard makes one deduction depend on another. Expert expects proof by contradiction. Then MIT-style drops a thin scattering of clues on the board and insists that they determine every mine. Calling the last one "MIT-style" is a warning label, not a boast.

I spent most of my time in Study. It keeps feeding you boards at the chosen difficulty and tracks a separate streak for each level. A bad deduction resets that streak, complete with the old number tumbling off the screen. The Hint button marks the cells you should be able to prove. Notes opens a freehand layer over the board, useful once Expert has you circling hypothetical mines like a detective who has run out of corkboard.

Daily gives you one puzzle at each difficulty. It also changes the rules of judgment. You can revise the whole board before pressing "Check solution," so a stray click does not spoil the attempt. Finishing all five is less a coffee break than a small evening course in mines. Fortunately, the game records each difficulty on its own.

A small grid with long edges

Challenge queues twelve puzzles and starts a clock. One mistake stains the current puzzle but does not throw away the entire run. Good. A shared link carries the same puzzle seed and your target time, so a friend can race you without making an account. The mode builds all twelve boards up front, and the waiting message sat on my screen long enough for me to notice it. The delay is minor, but it takes some snap out of the Start button.

Then there is Board Lab, which is far more serious than the cheerful name suggests. Paint clues and flags onto an 8×8 grid, press Analyze, and Minesight tells you which cells are forced. It also catches contradictions and checks whether the layout has one solution. Most players will open this once. Puzzle setters may never leave.

Minesight looks like a Sunday puzzle page laid over an old desktop game. The serif headings should clash with the raised grey cells, but they do not. Colored numbers stay readable in both themes. The cells are large enough for a thumb, and the keyboard controls cover the full board. Correct marks make a dry mechanical clack. Solve a puzzle and the game allows itself a little flash of color before getting back to work.

There is no campaign map, achievement drawer or global leaderboard. Your long-term record consists of Study streaks, today's five boxes and the times you send to friends. That will be too spare for anyone who needs a metagame. The Daily labels also squeeze down to tiny type on a phone. I squinted at "MIT-style" more than I solved it.

Final word

Minesight takes the five good minutes at the end of a Minesweeper board and makes them the whole game. I kept opening another.

Community desk · definitely normal human beings

Users are saying…

Three incompatible opinions, collected from people our legal department assures us do not exist.

Very logically positive 96% of 2,048 imaginary deductions were valid 96%
ProofByBreakfast 142 reviews
11.7 hrs on record
RecommendedPosted while reconsidering every tile in the kitchen
10 / 10

This is the version of Minesweeper I always wanted. No random opening clicks. No reaching a 50/50 and losing because the coin landed wrong. Every board starts at the interesting part and every answer can be proven.

The Notes layer is the feature I did not know I needed. I can draw my bad theories directly on the board, erase them, and pretend the whole episode never happened. I expected five minutes of Minesweeper and emerged suspicious of the logical consistency of my kitchen tiles.

Was this review helpful? Yes 428 · No 3 · Philosophically 17★ Awarded: Tiny Golden Flag
ClickFirstReadNever 7 reviews
0.8 hrs on record
Not recommendedPosted after attempting to guess, repeatedly
2 / 10

This takes Minesweeper, removes the satisfying part where the board opens in a great empty rush, and turns the remainder into homework. Marking "safe" makes sense, but the square just sits there wearing a check mark like my answer is awaiting peer review.

If you touch an ambiguous square, the game rejects the move because apparently I failed to establish a rigorous proof. There is no campaign or global leaderboard. There is only sterner logic. It is polished. I also hate what it wants from me.

Was this review helpful? Yes 61 · No 74 · Cannot be deduced 219Refund reason: Mathematics
MostlyAmbiguous 38 reviews
4.2 hrs on record
Recommended, conditionallyOne more clue is required for certainty
7 / 10

I had no trouble with the phone controls. Tap means safe, hold means mine. The boards load with the boring part already cleared, and the five difficulty settings do ask for different kinds of reasoning. Daily mode gives the game a reason to stay installed.

Still, this is a set of deduction exercises, not traditional Minesweeper. I missed clearing large boards and watching empty regions cascade open. If you play for the patterns, try it. If you play for the sweep, skip it.

Was this review helpful? Yes 188 · No 12 · More data needed 44Verdict confidence: 72%

Editorial disclosure. The publication, writer, community score, usernames, playtimes and quotations on this page are fake. Minesight is real. The mines are real in the usual Minesweeper sense.